Step right up. Eleven themed booths, nine earnable weapons and a boss behind every counter. Knock down the birds, keep the combo alive, and fill a prize wall twenty-six prizes deep — while the carny watches you make a mess of it.
A carnival shooting gallery that keeps giving you new reasons to keep shooting — a new booth, a new weapon, a new thing behind the counter that shoots back.
From the sunlit Midway to the Big Top, a frozen Winter Wonderland, a lucha libre ring, a neon Space Arcade and a Grand Finale. Every booth is illustrated top to bottom — its own backdrop, its own props, its own cast.
Each booth has an armoured mechanical bird that only opens up now and then. Hit the core while it's exposed. Miss the window and it seals up again — and breaking a phase costs you your combo.
Wax lips, a rubber duck, a nesting-doll bird set, right up to the gold champion trophy. Every booth has its own grand prize, and the one you win flies out big enough to actually look at.
Every booth has an attendant working the crowd. Shoot him and he yelps, then glares, then puts up an umbrella and a sign. Keep at it and he keels over. It costs you nothing — it's just there to be found.
Snow drifts across the Winter booth, wind pushes your shot off line, and some booths put props between you and the birds. The gallery is not always on your side.
Every round pays tickets — more for a good score, more for stars, a windfall for the Golden Bird. Duplicate prizes convert too, so no round is wasted. Spend them on the other eight weapons.
Easy, normal and hard change the booth rather than the clock — every round is a full sixty seconds. Easy thins the decoys and armour so younger players reach all eleven worlds. Best scores are kept for every booth on every level.
Play the Midway, the Big Top and the Haunted Funhouse for nothing — whole booths, real bosses, and every score and prize you win is kept. $4.99 opens the other eight, once, with Family Sharing on. No ads between rounds, no subscription, no account, no sign-up.
You start with the water pistol. Every other weapon is earned with tickets — and each one does something the rest cannot.
The starter. Quick, accurate, endlessly forgiving.
Slower, heavier, and it does not care about armour.
A clean arc for a clean shot. Rewards leading the target.
Cheap, fast and a little wild — the carnival classic.
Splash damage. Catches a whole cluster on the rail.
The widest blast at the carnival. Subtlety is not the point.
Lobs over cover and catches a small cluster. The cheap early splash.
Fires as fast as you can track. Rewards tracking over leading.
The only one that is both instant and clears cover.
All eleven, straight from the game. Each one has its own art, its own birds, its own boss and its own grand prize.
The same birds you know from Bird Blitz, Dropping Birds and Swooping Birds — this time in costume, and dressed for whichever booth they turn up in.






Three booths free, no ads, nothing to wait for. Unlock the other eight whenever you are ready.